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Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
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Menus & UI (40)
Loading Screen (2)
Settings (11)
New Game (2)
Find Servers (0)
Server (21)
CLI (0)
Console (5)
Vault (16)
Design & Art (2)
Game Feature (95)
Gameplay Change (7)
Scripting Feature (372)
Third Party Integration (21)
New Entity (12)
API Change (46)
WebUI (4)
Websites (5)
Store (1)
Landing Page (0)
Docs (3)
Convert Color objet to string or table in `webui:CallEvent`
It would be nice to have the Color class supported in WebUI events from Lua to JS, by converting it on the JS side either to a "rgba(r, g, b, a)" string, or to a {r = r, g = g, b = b, a = a} table
0
2
[CharacterSimple] Support built-in nanos world Animation Notifies
It would be great if the following animation notifies were supported on the CharacterSimple class in the same way as they are on the Character class: Footstep_Sound Movement_Disable Movement_Enable
0
2
give the characters greater freedom of rotation
it would be nice to be able to rotate the character the way you want, not just on the yaw axis, because that blocks a lot of functionality.
0
4
Linux Native Builds
Linux Native Builds would ease the development workflow on Linux systems by allowing to run the binaries directly without a translation layer like Wine or Proton.
3
6
Add a PackageLoaded method to Client and Server classes.
Being able to check if a specific package is loaded (or available) on the client or server would be useful. We currently have Client.GetPackages() and Server.GetPackages() which return tables, but they need to be iterated through. Having something like Client.PackageLoaded("PackageName") to return true or false would be super helpful. Additionally, maybe something like this could also be done for checking if Asset packs exist and are loaded or not.
0
4
Add Breathing System for Characters
So they drown under water
3
·
planned
7
Provide a way to add custom Pontoons to objects
Add Pontoons/Buoyancy methods to objects to allow customizing how objects react to water
1
·
planned
4
Add an option to hide/show Chat and UIs (WebUI)
Add an option to hide all UI elements from screen (full immersion).
6
·
planned
6
Add aspect ratio near resolution in escape menu
Having the aspect ratio displayed before of after the resolution in the "video" settings tab would be great for scripters who want to test resolution accessibility quickly Like "1920x1080 [16:9]" instead of "1920x1080", and so on
0
2
Tool: Model Manipulator
Allows you to change any props, NPC, entity model to any other.
2
2
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