nanos world
Create
Log in
Sign up
Roadmap
Feedback
Game Ideas
321
Boards
Game Ideas
Achievements
Powered by Canny
Game Ideas
Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
Description
Category
Menus & UI
Loading Screen
Settings
New Game
Find Servers
Server
CLI
Console
Vault
Design & Art
Game Feature
Gameplay Change
Scripting Feature
Third Party Integration
New Entity
API Change
WebUI
Websites
Store
Landing Page
Docs
Uncategorized
Showing
Trending
Sort
Trending
Top
New
Filter
Under Review
Planned
In Progress
Complete
posts in
All Categories
All Categories
Menus & UI (40)
Loading Screen (2)
Settings (11)
New Game (2)
Find Servers (0)
Server (21)
CLI (0)
Console (5)
Vault (16)
Design & Art (2)
Game Feature (95)
Gameplay Change (7)
Scripting Feature (372)
Third Party Integration (21)
New Entity (12)
API Change (46)
WebUI (4)
Websites (5)
Store (1)
Landing Page (0)
Docs (3)
[Debug] add `Debug.DrawCapsule`
With the following parameters: start_location end_location radius half_height color? life_time thickness
1
·
complete
2
SetAirControl function
character:SetAirControl(air_control, boost_mult, boost_velocity_tresh)
2
·
complete
6
Change the colour of the traces when successful
when the raycast is a success, it wouldn't hurt to change the colour to green or something other than red, so there's no need to fill the console with prints.
1
·
complete
3
Add more details to the warning thrown for unfound/empty lua files
This warning is great, but when you deal with dozens, or even hundreds of lua files it's hard to find the culprit Having the path of the required file that's empty/unfound added to the warning would make life a bit easier
3
·
complete
1
[Widget3D] Add `:GetWidget`
Returns the widget that is used by the Widget3D entity
1
·
complete
2
[Sound] `my_sound:GetPath`
Returns the sound path or asset reference passed in the Sound constructor
1
·
complete
2
Static light
Support static light on the game so we can bake them cause most of the map light just won't moove at all Can impact performance in a good way actually , specialy for futur huge project who require huge level
5
·
complete
5
Less pitch shift and lowpass filter in escape menu
The audio pitch in the escape menu goes a bit too low, maybe it could be increased to get closer to the "normal" pitch Filtering high frequencies could also be a great addition (maybe some small reverb could be great too)
1
·
complete
2
[Vault menu] Detailled download progress
It could be nice to display the details about the current download when you inspect an item you're downloading from the vault in the game's menu, some information like: files/total files downloaded/total size current download speed (refreshed like every second) more?
3
·
complete
2
Add callback parameter to `Input.Unbind`
1
·
complete
4
Load More
→
Powered by Canny