Collision event
planned
D
DKFN
That would be great to have a new event for detecting when collision occurs between Actors.
As discussed something like this:
myEntity:Subscribe("Collision", function(ortherEntity, ...)
end)
You mentioned it might be problematic if its enabled by default on everything so we suggested the event should be opt-int with something like
entity:EnableCollisionEvent()
GTNardy
planned