BP Variables
complete
GTNardy
complete
NegativeName
API Design:
local success = blueprint:SetVariableValue(sName, xValue)
Success is to know if the variable has been found and if it has the corresponding type
When called serverside it should sync to all players (even new players connecting after that the function is executed)
Should be possible with FProperty
T
Timmy
Yes! It would be nice to have something equivalent to materials in the scripting API, like:
- BP:SetColorParameter
- BP:SetScalarParameter
and so on...